Fundamentals of Small Unit Tactics
Purpose
Standardizes squad-level actions on contact through three battle drills: BD 1-A (Squad Assault), BD-3 (Break Contact), and BD-4 (React to Ambush—Near). Emphasizes the F3F2 process (Find, Fix, Flank, Finish) for disciplined execution in urban or open terrain. Training progresses from weapons handling, movement, and communications to scenario-based practice for cohesion and speed. Principles:
- Surprise: Gain via deception or positioning.
- Speed: “Careful hurry” to exploit enemy disarray.
- Controlled Violence: Neutralize threats, minimize casualties.
BD 1-A: Squad Assault
Direct attack when fire superiority and terrain allow maneuver.
When to Use
- Enemy suppressed.
- Terrain supports flanking.
- Squad retains initiative.
Execution
- Find: Identify enemy with 3Ds (Direction, Distance, Description, e.g., “Contact front—200m—PKM in building”).
- Fix: Suppress with steady fire (Rate 4) using TRPs (e.g., building corner); red dot/IR lasers for precision.
- Flank: Maneuver element shifts left/right, gets on line, closes on enemy.
- Finish: Shift/lift fires (Rate 6 for final bound), assault through, consolidate, report SALTA/ACE.
Communications
Short calls via encrypted headsets; use chemlights for positioning:
- “Contact front—200—PKM!”
- “Flank right—on line!”
- “Shift fire—assaulting!”
Strengths
Overwhelms enemy, maintains momentum.
Risks
Exposed flanks or misjudged enemy strength.
BD-3: Break Contact
Disengage when overmatched or casualties/ammo force withdrawal.
When to Use
- Fire superiority lost.
- High casualties or low ammo.
- Enemy overmatches.
Execution
- Find: Identify threat with 3Ds.
- Fix: Set hasty support-by-fire; use smoke to obscure.
- Flank: N/A—focus on disengagement.
- Finish: Bound or peel back to rally point; maintain accountability; report SALTA/ACE.
Communications
Clear calls via secure channels:
- “Contact front—300—squad!”
- “Breaking—smoke out!”
- “Rally set—sound off!”
Strengths
Preserves squad, regroups for re-tasking.
Risks
Enemy pursuit; loss of cohesion during bounds.
BD-4: React to Ambush—Near
Counter sudden fire within 25m.
When to Use
- Ambush within 25m.
- Immediate threat in kill zone.
Execution
- Find: Identify ambush with 3Ds (visual/thermal cues).
- Fix: Kill zone elements fire instantly; others suppress without crossing assault lane.
- Flank: N/A—assault directly through ambush.
- Finish: Consolidate on route, report SALTA/ACE; cover six and elevated positions.
Communications
Urgent calls; non-verbal signals for speed:
- “Ambush front—20m—rifles!”
- “Assaulting through!”
- “Clear—consolidate!”
Strengths
Rapid response neutralizes ambush.
Risks
Friendly fire; failure to clear all threats.
Individual and Team Actions
- On Contact: Call 3Ds, issue ADDRAC (Alert, Direction, Description, Range, Assignment, Control), suppress with Rate 4 (steady) or Rate 6 (bursts for assault/lift). Use TRPs (e.g., building, tree) for fire control; set no-fire lines to avoid fratricide.
- Maneuver: Flank left/right in BD 1-A; bound/pee back in BD-3; assault through in BD-4. Use leans/peeks for cover; go firm to hold positions.
- Fire Control:
- TRPs: Pre-select terrain features (e.g., alley corner) to focus fires.
- No-Fire Lines: Set to protect maneuvering friendlies.
- Rates of Fire: Rate 4 (sustained), Rate 6 (bursts).
- Kill Light: Cease lasers/lights at night to avoid exposing positions.
- Reflexive Shooting: Red dot or IR laser for quick-kill (0-25m). Stance: Shoulder-width, firing foot back, knees bent. Shots: Cranial T-box for instant incapacitation; chest backup. Use double-tap with suppressed carbines.
- Threat Management: PID combatants/noncombatants with visual/thermal cues; de-escalate in OOTW. Engage immediate threats (armed, blocking, within 3-5m). Callouts: “Threat down!” or “Clear!”
- Medical/CASEVAC: Follow self-aid → buddy-aid → CLS. Report via ZMIST (Casualty ID, Mechanism, Injuries, Signs/Symptoms, Treatment/Time). Evacuate to CCP or rally point, marked with smoke/chemlights.
- Combined Arms: Use emerging sUAS for ISR when available; C2-linked CAS/ISR for coordination. Dismount behind vehicles for cover; post MGs for overwatch.
Safety and Force Protection
Safe handling of suppressed weapons and grenades. Wear lightweight plate carriers, ballistic helmets, and glasses. Counter emerging drone/EW threats. Avoid excessive explosives to prevent terrain hazards; prioritize life to encourage tactical play.
Transitioning Between Drills
- Assault to Break: Loss of fire superiority, high casualties, or overmatch.
- Break to Assault: Regrouped squad regains initiative.
- Ambush to Assault/Break: Post-ambush, assess enemy strength for assault or withdrawal.
Leader Role
Leaders direct drill transitions based on cues (e.g., enemy strength, terrain); operators adapt instantly.
Example
- “All elements—break contact!”
Mutual Oversight
Correct lapses immediately:
- Assault: “Bravo 2—cover flank; exposed!”
- Break/Ambush: “Bravo 3—smoke now; pinned!”
Format: [Callsign] → [Observation] → [Fix]. Keep concise, professional.
End State
- Tactics match threats and objectives.
- Enemy neutralized or disengaged.
- Squad cohesive, accounted for, ready to re-task.
- Reports (SALTA/ACE) sent to higher.
Assault wins with aggression.
Break wins with discipline.
Ambush response wins with speed.
